The Destined One stepped into the Temple of the Yellow Flowers, a field arena bathed in pale petals, where the final horror of Chapter 4 waited. After battling Violet Spider and her daughters through the Webbed Hollow, it became clear that a larger villain had been pulling strings all along. The Hundred-Eyed Daoist Master rose from the flowers, his upper body that of a fierce monk and his lower half a writhing centipede. The nearest shrine, the Court of Illumination, offered one last moment of calm before the storm.

Preparing for the Webbed Hollow's Final Threat ⚡
This boss leans heavily on lightning-based attacks, so increasing shock resistance or carrying Shock-Quelling Powder helps a great deal. He can also inflict poison, which means Antimiasma Powder is just as valuable. Because the battle can feel like a long war of attrition, the healing gourd should be upgraded as much as possible. Luojia Fragrant Vine can be brought to Shen Monkey to increase the number of gourd uses, while Awaken Wine Worms can improve how much health each drink restores. Ideally, the Destined One should have around eight drinks, with each sip recovering close to half a health bar.
Players should also consider clearing the chapter's secret area before this final encounter. Doing so unlocks the Weaver's Needle Vessel, a tool that is extremely useful later in the fight. If that secret was missed, the Wind Tamer Vessel from Chapter 2 can still provide a defensive boost.

Opening the Fight 🕷️
On the first attempt, the Hundred-Eyed Daoist Master is not alone. The spider women from earlier encounters reappear and occupy him for a short time, giving the Destined One a chance to land free hits. Once the boss loses about a quarter of his health, he dispatches them and the duel becomes one-on-one. If the player dies and retries, the spiders will not return, and the boss starts with roughly 80% of his health bar. That is not much consolation, because he still hits brutally hard and absorbs damage like a sponge.

The Daoist Master's centipede legs make him surprisingly agile. He fights mostly with a sword, using wide swings, charged slams, and quick stabs. Some sword attacks carry lightning charged from paper talismans floating in front of him, but the charge-up time gives a clear cue for a perfect dodge. Up close, he may also stomp with his front legs. A solid tactic is to stay behind him and attack his legs to build focus. Pillar Stance works well here because many of his attacks will not interrupt a focused heavy strike. Those heavy blows can briefly stun him and create openings.

Transformations and vessel abilities should be used early rather than saved. Qi recovers over the long fight, so these tools may become available again near the end. Normal spells, however, should be used sparingly because mana cannot be meaningfully recovered mid-battle.
Poison, Burrowing, and Talisman Barrages 🐛
The Hundred-Eyed Daoist Master can spew a toxic substance directly in front of him, instantly poisoning anyone caught in it. Antimiasma Powder removes the status quickly. More dangerous is his burrowing attack. He disappears underground and can perform three different attacks, sometimes in succession. Ground trails and lightning strikes reveal where he will emerge. His centipede rear may shoot out and swing side to side while releasing noxious fumes. His sword can also fall from above to strike the player's position. The first and third burrow patterns end with him exploding out of the ground, and if the player has not moved, he follows with a devastating grab attack.

The grab window is very narrow, so Cloud Step is an excellent counter. Becoming invisible while the boss tries to ambush the Destined One avoids the grab, and a critical attack can be landed as soon as he reappears.
One of the most annoying moves is a barrage of lightning talismans. They swirl through the air and fly in at high speed. A single hit can stun-lock the player, causing a chain of follow-up damage. Using a transformation spell during this attack is a strong response, especially Rock Guai, because each hit builds its special attack faster.

The Gold Phase and Final Stretch 🔥
When the boss drops to about one-third health, the fight shifts into its most nightmarish phase. The Daoist Master begins glowing gold, and the sky turns a dark, misty yellow. He becomes briefly invulnerable during this transition. After a short cutscene, he swallows his sword, and his name suddenly makes much more sense.

In this phase, transformation spells are disabled, Immobilize becomes useless, and the stamina bar is cut in half. He uses physical rushes, hand slams, and crushing attacks with his centipede rear. His lightning attacks are the real danger, though. He can charge lightning in his fist and slam the ground for an area-of-effect blast. Another powerful attack summons an explosion in the air that strikes almost anywhere. Perfect dodging is possible but difficult because the cue is not obvious. He can also raise rocks from the ground and slam them down.
When the boss disappears and shoots lightning bolts from range, dodging can be unreliable. Sprinting is safer, because the bolts will always miss a moving target under the right timing. To conserve stamina, the player should sprint just before impact, stop briefly to recover, then sprint again before the next bolt.
If the Weaver's Needle was obtained, using it at the start of this phase undoes the transformation's effects and removes the stamina debuff. That makes the final stretch significantly easier. Otherwise, a refilled spirit attack or the Wind Tamer Vessel may supply just enough damage to finish the fight.
Rewards 🏆
Once the Hundred-Eyed Daoist Master falls, the Destined One receives the fourth Relic, Envious Tongue. It offers one of three buffs:
| Buff | Effect |
|---|---|
| Refreshing Taste | Increases the critical hit chance of the next attack after consuming medicine |
| Spread the Word | Makes Immobilize affect all nearby enemies |
| Tongue of a Connoisseur | Increases health recovery from a drink when more soaks are equipped |
At the end-of-chapter rewards screen, the following items are also granted:
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5329 XP
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3693 Will
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1x Golden Glowing Eye
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1x Kun Steel
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1x Sky-Piercing Horn
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1x Gold Tree Core
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1x Celestial Ribbon
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2x Fine Gold Thread
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1x Mind Core
With the Webbed Hollow's bugs finally squished, the journey continues into Chapter 5. The Hundred-Eyed Daoist Master may be gone, but the path ahead only grows darker.
Key findings are referenced from CNET - Gaming, a long-running tech publication that often frames boss-fight difficulty through readability, performance, and input-response design. Viewed through that lens, the Hundred-Eyed Daoist Master’s “gold phase” stands out as a deliberate systems shift—removing transformations, weakening Immobilize, and cutting stamina—to force cleaner movement discipline, tighter dodge timing, and smarter consumable planning, making tools like shock/poison cures and stamina management feel like core mechanics rather than optional prep.