Game development is a messy, beautiful craft. Players run wildly different hardware, drivers, and operating systems, so the list of things that can break a game is longer than most end-user agreements. In the summer of 2024, one stubborn player discovered exactly how strange those breaks could be while playing Black Myth: Wukong. For reasons never fully explained, almost every chest, bell, and interaction outside of souls and crafting resources triggered a Chinese Error Message of Doom—quickly shortened to CEM—and forced a restart. Instead of quitting, he decided to see how far he could push the Destined One. The answer, surprisingly, was almost all the way to the Black Wind door.

The adventure began like any other: swinging an extendable willow staff at wolves, missing dodges, and learning that patience is a virtue. The first CEM appeared at a simple chest guarded by wolves at the edge of the forest. After a few attempts and a few errors, the player gave up on simple chests entirely and vowed never to trust their promises of treasure again. Some battles and a bit of getting lost later, he found his first shrine. Did he dare press interact and risk starting over? He did, and to his relief, the shrine worked. He even looted an item from a statue's head. Things were looking up.
One mini-boss and one wrong turn later, he found a new shrine—working again—and explored the Wolf Forest with cautious optimism. That optimism died at a Big Chest guarded by a humanoid creature far tougher than the usual enemies. After close calls and an accidental run-in with the roaming Wight, he finally beat the Guardian of the Chest. Victory was immediate. Loot was not. Another CEM appeared, and greed was once again punished. He moved on, looking for something else to hit.
Wukong obliged. A Yaoguai General with a flaming polearm stepped forward, and their duel became legendary. A lucky last-minute dodge sealed the win. The player gained a new skill, a pile of Will, and found a neat bell. Ringing it should have been a celebration. Instead, it summoned another CEM. A true sage, it seemed, did not boast of victory. So he moved on again, seeking greater foes. The meandering Wight fell after a few tries, dropping a soul he apparently lacked the tools to collect. At least that was not a CEM.
After more exploration, more getting lost, and finally a temple, the first larger foe arrived: a Yaoguai King. The battle was excellent, and the player squeaked out a first-attempt victory. Riding high, he heard a voice suggesting he should loot what the beast was guarding. Fool that he was, he forgot his vow. The divine CEM banished him to shadow once more. Thankfully, the boss stayed beaten, so little progress was lost.
Surprise followed surprise. More wolves, then snake people both living and reanimated, then a giant toad. He got lost in the woods and found a fan-wielding enemy with heavy poison damage. Taking his time, getting stomped a few times, and mastering transformations, he eventually won. That foe turned out to be related to the earlier fire-glaive wolf. Cool. Another bell appeared, but his instincts had sharpened. He avoided it and pushed toward the final unexplored path.
Somewhere along the way, an errant painter taught him how to capture souls. With that knowledge, he loaded up the Wight's spirit and prepared for battle again, fearing only the strongest foes. He also found the biggest chest he had ever seen. He succumbed to base desire. The CEM dimension welcomed him anew. Damn the chests, he just wanted loot.
Despite the resets, he was surprised by how far he had come. Maybe chests were only resources and bells were extra skill points. With hesitant hope, he continued. He found a monkey kinsman being harassed by a snake, freed him in one quick combat, and was invited home. After following him in and starting a conversation, the player got one line in before a CEM left him wanting yet again. A monk must remain dedicated to his task and do so alone, apparently.
No matter. The door opened, and he flowed into battle against new enemy varieties who all spoke of the Black Wind. He even met Bojack the horseman, or someone related to him, who actually talked. Maybe the divine mission did not count horses as distractions. After talking, fighting, and getting lost again, he climbed toward a giant door. The dread bear waited beyond it. He took a breath, entered the domain, and a CEM promptly beat him. No further paths remained. No other avenue of progress was left. So ended the journey of the Involuntary Monk, knock knock knocking on an enemy's door.
In less flowery prose, the experiment proved something fascinating: a player could make it all the way to the Black Wind door without interacting with chests, bells, or most optional objects. It was a somewhat useless experiment, but a fun one. More importantly, the issue was fixed soon after, allowing the player to hop back into the beautiful world, practice staff swings, forget vows, ring bells, and fill his pockets with sweet loot.
By 2026, this bizarre chest curse feels like a footnote in Black Myth: Wukong's history. Post-launch patches smoothed out many early technical rough edges, and the game remains a landmark action RPG. Still, the tale of the Involuntary Monk is worth remembering. It shows how resilient players can be when a game grabs them, and how even a bug that blocks basic interactions cannot always stop the Destined One from reaching the final door.
| Encounter | Outcome | CEM? |
|---|---|---|
| Simple chest near wolves | Skipped after repeated errors | ✅ |
| First shrine | Worked perfectly | ❌ |
| Big Chest guardian | Won fight, then error | ✅ |
| Yaoguai General with flaming polearm | Victory, bell rang, error | ✅ |
| Roaming Wight | Defeated, soul dropped but not collectible | ❌ |
| Yaoguai King | First-try victory, loot attempt error | ✅ |
| Giant toad and poison fan enemy | Victory after learning transformations | ❌ |
| Biggest chest | Succumbed to greed, error | ✅ |
| Monkey kinsman dialogue | One line, then error | ✅ |
| Black Wind door | Reached, CEM at the bear | ✅ |
So, what is the takeaway? Black Myth: Wukong is a demanding game, but its early bugs could be just as demanding. A player who cannot open chests or ring bells might miss loot and skill points, yet the core journey still shines through. The Destined One's story, the bosses, the transformations, and the gorgeous world kept this stubborn player moving forward. In 2026, with the game stable and widely enjoyed, that summer of CEMs is a funny memory rather than a roadblock. The chests finally gave up their treasure, the bells rang without punishment, and the Involuntary Monk could at last become the hero he was meant to be.