From where I sit in 2026, the loudest night of December 2024 still echoes. I remember watching The Game Awards with a bowl going cold in my lap, half fan and half tired adult. Black Myth: Wukong had turned the room into a strange little campfire. Four nominations. Best Action Game. Best Art Direction. Best Game Direction. Game of the Year. For a Chinese studio’s first big single-player swing, that felt like a door opening. Then the trophy cabinet gave the night a polite nod and handed the biggest prize to Astro Bot. Wukong took Best Action Game and Players’ Voice. Honestly? I get it. I was happy and hollow at the same time. That silence matters.

What Feng Ji Said, as I Heard It
Game Science CEO and producer Feng Ji did not hide his feelings. In a long post on Weibo, he called the seven-year project finished, celebrated the four nominations and the two wins, and admitted a sense of loss and regret. He also said he was letting go of illusions. The line that stuck with me was simpler: he could not figure out the criteria for Game of the Year. He had even written his acceptance speech two years earlier. And yeah, that stings. Confidence without recognition is a bruise that keeps its shape.
He did not stop at the bruise. He pushed back on the idea that Wukong was a fluke. For him, it was the inevitable outcome of Chinese culture, Chinese talent, China’s business environment, the Chinese gaming industry, and players around the world meeting at the right moment. He framed the choice as following the tide of history, not gambling. He also said this was only the beginning, and that more Chinese studios would bring high-quality, confident Chinese stories to the world.
I like that part. The internet, as it often does, bared its teeth over the loss. Some fans reportedly took their frustration to Baldur’s Gate 3’s Steam page, which is exactly the kind of own goal that makes a fandom look smaller than its love. Look, I’m just a player. I do not need an award show to validate my hours. But I understand the ache. When a game you love is seen and not crowned, the heart does math the head cannot follow.
| Category | Result |
|---|---|
| Best Action Game | Won |
| Players’ Voice | Won |
| Best Art Direction | Nominated |
| Best Game Direction | Nominated |
| Game of the Year | Lost to Astro Bot |
The Player in Me Had Two Feelings
My first feeling was defensive. Wukong gave me monkey staff combat, strange temples, and bosses that made my palms sweat. It felt like a hand reaching out from a culture I had mostly met through textbooks and food. The industry’s gates creaked open. A Chinese AAA single-player game had arrived, sold well, and won major categories. That is not nothing.
My second feeling was tired. A CEO questioning the criteria can sound like a sore loser, even when the question is fair. Awards are weather, not climate. They reward a mood, a jury, a season, a story. Astro Bot was a bright, tight, joyful thing. Wukong was a sprawling myth with rough edges. Both can be true. The problem is that the internet prefers a fight to a nuance.
Why the Loss Still Matters in 2026
Two years later, the debate has cooled, but the lesson has not. The 2024 Game Awards became a mirror for how players talk about recognition, translation, and cultural arrival. Feng Ji’s post is a time capsule: part victory lap, part open wound, part manifesto. He ended on a generous note. He said just making and playing games is a fortune. He said good games should spread happiness more evenly. He hoped Wukong’s story could give courage to people who feel lost and a little light to those groping in the dark.
That is the part I keep. Not the snub. Not the rant. The part where a seven-year project becomes a lantern. The road ahead is long, the winds are still fierce, and the demons are still arrogant. But we are always growing stronger. I will take that over a trophy any night.